Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
ASR Formula have released their ASR OWC 1992 v1.0 mod for Assetto Corsa. The mod includes all the cars that participated in the 1991 season, all drivers with custom helmets, all the 3D aero variants and all the livery changes for each event. The Ferrari, Honda, Ford, Renault, Mugen, Yamaha, Judd and Ilmor engines all have different sounds.
Their text:
V1.0 (27/01/2024)
It includes:
– All the cars that participated in the 1992 season, including Early and Late Season versions.
– All drivers who participated in the season with customised 3D helmets, Shoei, Arai, Bell etc.
– All the 3D aerodynamic variants used in every single GP.
– All the skins used in each Grand Prix for each car
– Differentiated physics for each car and differentiated sounds, including engines: Ferrari, Honda, Ford, Renault, Mugen, Yamaha, Judd, Ilmor…
– Rain tyres will also have the actual texture used in season 92. (Compatible with CSP)Credits:
– in-game process: Alessandro Micali (alesanchez)
3D Models:
– Paolo Folini (RF900R) and Alessandro Micali (Alesanchez)Texture and Liveries: Alessandro Micali (alesanchez)
Tyres Texture and 3D Rims: Ulf Sandberg (AlesiFan)3D Helmet: Diego Oggo
Sounds: Simone Rizzo (Simontek27)
Physics: Alessandro Micali (alesanchez)
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