Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
RSC contains a database of 158 developers, 475 software titles, 374 cars, 42 bikes, 242 tracks and more...Generally credited with being the car that won the 1967 title, the Brabham-Repco BT24 ran in eight of the 12 races, winning three times and taking 11 podiums that year.
World Champion Denny Hulme and team owner Jack Brabham also drove the BT19 and BT20 earlier in the season.
First seen in sim racing with GPL (1998).
RSC Podcast Episode 8 – Richard Burns Rally SpecialJoin Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
RSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
RSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
RSC contains a database of emulated software you can play in your browser...Developer: Motorsims
www.motorsims.com
Price: $45
AMA Superbike is nothing if not poorly timed. Arriving just half a year after EA’s superlative Superbike World Championship, AMA is in a race only perfection could win. Yet, it was released in such a curious state of incompletion that this otherwise promising affair doesn’t have the opportunity to compete.
How does a 60-plus MB patch grab you? How about possible system lockups and program crashes, graphics and AI glitches, unrecognized podiums and perplexing menus? Compounding matters, AMA’s big incentive – a multiplayer Web site with scheduled events and prizes – was still stuck at the starting line at press time.
That said, when it’s repaired, AMA can please the sim enthusiast. In it you’ll find authentic physics, an intricate garage, and astoundingly accurate scenery across each of its nine US circuits. A bobbing first person perspective helmet-cam, nice animated details, and an unprecedented level of bike and rider control only add to the possibilities. It won’t sport the perks and raw excitement of EA’s Superbike, but virtual riders with multiplayer desires may want to jump in… once Motorsims works out the kinks.