Share Article

Facebook Twitter Reddit

Search

Featured Article

An Interview with Terence Groening; Master of Physics

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

Game DatabaseRSC contains a database of 158 developers, 475 software titles, 374 cars, 42 bikes, 242 tracks and more...
Brabham BT24

Generally credited with being the car that won the 1967 title, the Brabham-Repco BT24 ran in eight of the 12 races, winning three times and taking 11 podiums that year.

World Champion Denny Hulme and team owner Jack Brabham also drove the BT19 and BT20 earlier in the season.

First seen in sim racing with GPL (1998).

RSC Podcast RSC Podcast Episode 8 – Richard Burns Rally Special

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
More Playable

Featured Browser Playable

Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership, Facebook subscription or by using any of the affiliate links below. Have any other ideas of how to support? E-mail us.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
FanaticalCDKeysAmazonAmazon UKProject Motor RacingiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42
Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
Same Author

Joshua Rothman

Originally from Inside Mac Games. January/February, 1996.

Back when the Atari 2600 was the height of home entertainment technology, it was the arcade version of Pole Position that got me hooked on video games. As primitive as it was, Pole Position got me hooked on racing. It was fun, it was fast, and it didn’t have a brake pedal. Al Unser, Jr. Arcade Racing is the best racing game I’ve ever played on the Mac — not because it’s realistic, but because it’s fun.

Open the Door, Sit in the Seat, Turn the Key, and Go

Al Unser’s chief asset is speed. There are no pit stops. There are no red flags. There is no pace car. Instead, you’ll find yourself “braking” by releasing the gas pedal, flying off the track at 220 mph, bounding off walls as a means of passing, and so on.

The game is very straightforward. Pick from a time-based mode in which you have to clear checkpoints to continue the race, a practice mode where you race solo, and a championship mode where you run a series of races. Pick a track if you can. You’re dropped into the game, racing towards the starting line at a relatively low speed. Wait for the countdown to finish and the computer to relinquish control of the car and lean on the accelerator.

You can play either with automatic or manual transmission; several difficulty levels are offered. Play is possible either with the mouse or the keyboard, and the graphics can be customized from flat polygons to full texture mapping. On my PowerMac 7500, full texture-mapping screams. The road texturing is incredible; the asphalt flies under your car and you can practically feel the adrenaline.

Sound control is straightforward allowing you to configure options from stereo to music. You can race to anything from hard rock to excellent Moby-esque techno. Unfortunately, the sound interface is somewhat unnecessary; you configure your sounds through manipulation of a single button, clicking it to cycle through options. This approach is somewhat counter-intuitive. Why not simply have radio buttons?

A Few Flat Tires

Al Unser certainly gets the adrenaline pumping, but it does have a couple of problems.

The complete lack of crashes makes this game just a bit too unrealistic. Let’s face it. We don’t watch auto races on TV because we like to see a bunch of cars go around a track. We watch auto racing to see cars spin out and slam into other cars at 200 miles per hour. The fact that you don’t crash makes the game somewhat detached and objective. It would be more fun if you had to worry about crashing into things.

The learning curve for Al Unser is very steep, but after you reach the point where you can beat the first track, you can beat them all. The game doesn’t lose its appeal, but it loses quite a bit of its challenge.

Perhaps the biggest problem is the way cars seem to pass through you. You may think you’re clear, but suddenly a car will spontaneously pop up in front of you. This is extremely aggravating particularly because you crash into the back of the offending car after it passes through you. Other than this, the racing is flawless.

The Finish Line

All things considered, Al Unser is a fine racing game that’s well worth the money. It has a few problems, but that doesn’t change the fact that this is one of the better racing games I’ve played.

Pros

• Great racing
• Runs incredibly fast
• Easy to get into the game

Cons

• A few minor design flaws
• No networking

Related Articles

Related Software

 
 
Admin | Cookie Policy | Race Sim Central © 1999 - 2025