Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The latest patch has now added eight AI opponents, track-side replay cameras and some basic scoring/statistics.
Added Quickrace game mode with up to 8 AI drivers (Anthony Abbasse, Gary Carlton, Bas Lammers, Lorenzo Luches, Remo Luciani, Jorge Pescador, Bart Price, David Sera)
Added trackside cameras in replay Added floating player name tags for other drivers
Added distance travelled and total laps statisticsFixes/Improvements:
Fixed FFB/DirectInput bug causing effects to be downloaded to the device and restarted each update
Improved driver animation Fixed excessive chassis rattle in replay mode Fixed driver animation not rendering correctly in replay mode
Fixed temporal aliasing in replay mode Further HUD optimisations Fixed driver bounds bug causing some drivers to pop into the scene during the podium
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