As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
The latest patch has now added eight AI opponents, track-side replay cameras and some basic scoring/statistics.
Added Quickrace game mode with up to 8 AI drivers (Anthony Abbasse, Gary Carlton, Bas Lammers, Lorenzo Luches, Remo Luciani, Jorge Pescador, Bart Price, David Sera)
Added trackside cameras in replay Added floating player name tags for other drivers
Added distance travelled and total laps statisticsFixes/Improvements:
Fixed FFB/DirectInput bug causing effects to be downloaded to the device and restarted each update
Improved driver animation Fixed excessive chassis rattle in replay mode Fixed driver animation not rendering correctly in replay mode
Fixed temporal aliasing in replay mode Further HUD optimisations Fixed driver bounds bug causing some drivers to pop into the scene during the podium
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