Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
The latest patch has now added eight AI opponents, track-side replay cameras and some basic scoring/statistics.
Added Quickrace game mode with up to 8 AI drivers (Anthony Abbasse, Gary Carlton, Bas Lammers, Lorenzo Luches, Remo Luciani, Jorge Pescador, Bart Price, David Sera)
Added trackside cameras in replay Added floating player name tags for other drivers
Added distance travelled and total laps statisticsFixes/Improvements:
Fixed FFB/DirectInput bug causing effects to be downloaded to the device and restarted each update
Improved driver animation Fixed excessive chassis rattle in replay mode Fixed driver animation not rendering correctly in replay mode
Fixed temporal aliasing in replay mode Further HUD optimisations Fixed driver bounds bug causing some drivers to pop into the scene during the podium
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