Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
The latest patch has now added eight AI opponents, track-side replay cameras and some basic scoring/statistics.
Added Quickrace game mode with up to 8 AI drivers (Anthony Abbasse, Gary Carlton, Bas Lammers, Lorenzo Luches, Remo Luciani, Jorge Pescador, Bart Price, David Sera)
Added trackside cameras in replay Added floating player name tags for other drivers
Added distance travelled and total laps statisticsFixes/Improvements:
Fixed FFB/DirectInput bug causing effects to be downloaded to the device and restarted each update
Improved driver animation Fixed excessive chassis rattle in replay mode Fixed driver animation not rendering correctly in replay mode
Fixed temporal aliasing in replay mode Further HUD optimisations Fixed driver bounds bug causing some drivers to pop into the scene during the podium
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