Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Generally credited with being the car that won the 1967 title, the Brabham-Repco BT24 ran in eight of the 12 races, winning three times and taking 11 podiums that year.
World Champion Denny Hulme and team owner Jack Brabham also drove the BT19 and BT20 earlier in the season.
First seen in sim racing with GPL (1998).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Gaming Factory have updated JDM: Japanese Drift Master with a new car, location and brand-new physics. The physics were detailed in the recent deep-dive.
View this video on YouTube: https://youtu.be/BR8U1HH_JWE and please consider subscribing to RSC’s main channel.
Patch Notes:
Physics 2.0
We’ve revamped the overall physics in the game focusing on car suspension, brakes and tires, to improve the overall driving experience across both physics models.We’ve completely reworked the Force Feedback system, to greatly improve handling the game on a steering wheel.
Some additional notes:
Improved the auto flip physics behavior.
Reworked car airborne physics. The car will now have more weight when airborne. Added cinematic cameras to big jumps.
Improved the grip parameters across the whole game in both Arcade and in Simcade physics models.
Improved gravity physics. The cars will now have more weight and more realistic physics when colliding with other objects.
These are the initial global changes we’ve already implemented alongside the bigger Physics 2.0 update. However, our plan is to continue working on this aspect in the following weeks, expanding it with a proper collisions system for each car.Improved braking power for all cars (noticeable in Simcade, heavily adjusted in Arcade).
Our next step for this process is to expand the supported wheel presets with premade FFB settings presets. We estimate that by the end of summer the full list of currently supported steering wheels will receive a preset update for FFB.
AI Improvements
We’ve improved AI across traffic and opponent behaviour.Traffic cars are now smarter – they are more mindful about the player’s position and speed and react more accordingly. We’ve targeted two main aspects of their behaviour: highways – they will now be less inclined to change lanes and move out of the player’s way, unless they are driving at high speed directly behind them. They will also change lanes more frequently, forcing the player to be more mindful when speeding on the freeways; tight, mountain roads – the traffic should now be less congested in those areas and the cars will no longer drive immediately one behind the other, leaving space for the player to manoeuvre between them.
Opponents – they are also now smarter and will actively seek the best possible route to take to win the race. They will also be more mindful about other cars, including the player, when driving.
Some additional notes:
Improved AI opponent drift interactions.
Balanced the routes that opponents take during events
New Car – Honda NSX NA1 (1992)
We’ve added a new fan favourite car to the game – the NSX you’ve all been asking for: NA1.There are also three bodykits available to purchase from the tuning shop for it:
Phantom Veil Widebody
L3GENN Widebody
Griptide Tuning Kit Widebody
Gameplay
Added a new camera angle to the game.Added a new location to the game – a multi story garage. You can find it in the Guntama Port Area. A new Underground Side Mission has been added using this location.
Challenge mode. Added new, preset cars with custom livery designs to the challenge mode (grip and drift).
Improved handbrake handling on 4 wheel drive cars.
System
Fixed a variety of crashes reported by the community.Further improvements of game optimization, including VRAM and texture optimization.
Improvements done to static cameras across the game.
Cars
Fixed Subaru Impreza GV STI mirrors.Fixed an issue with Yotsuhoshi Shadow, where the turn signals would not work or work incorrectly.
New Car Parts
Nissan Fairlady S30Ronin Torque Widebody.
Imsa Widebody.
4 new taillights and 1 new headlight.
Mazda RX-7 FC
3 piece body kits: BMM Sports, Gearstorm Sports II,Darkkit Garage Fashion, Nitrotandem Vial Type 1.
Gearstorm Sports II Rear Spoiler.
Front & Rear Fender: NitroTandem Vial and Naru Trap .
a new LED Taillight.
BMM Sports Blister Widebody.
GutterSlide Magic Widebody.
Nissan Fairlady Z (Z34)
GearHead 3 piece body
Nissan S14 Ks Aero SE
Craft Autos Hood
Nissan Fairlady Z (RZ34)
AeroFusion Auto hood
Nissan Skyline R34 V-SPEC II
BMM Sports,Tarmac Circuit hood