If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
New Star Games have published an Early Access roadmap on Steam that I’d missed until now. Highlights include steering wheel support, 2000s and 2010s-era cars and driver customization so you can race against AI classics like Max Turbo and Crashard Banger.