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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.

This interview with RSC details his early life and career, through to him joining iRacing in 2021.

 

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Machine: BBC
Supplier: Acornsoft
Price: £14.95 (Cassette) £17.65 (Disk)

Acornsoft is promoting Revs as the “most advanced race simulator yet.” A bold claim but one which is probably justified.

Both the car and race track are painstakingly modelled on the real thing.

The car is the Acorn sponsored Formula 3 Ralt RT3 driven by David Hunt during 1984 and the circuit is Silverstone.

David Hunt, brother of the former race ace James, worked in close collaboration with software author Geoff Crammond to produce this simulation.

All the working elements of the car have been considered – engine, downforce, gears, tyres, G forces and brakes.

The authenticity also expands to the race itself. All the other cars are doing their best to win. Slow down in front of one and the result could be a nasty collision.

The graphics are excellent and the view from the driver’s cockpit is very realistic.

Graphics: 9/10
Sound: 8/10
Value: 8/10
Playability: 9/10

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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