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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

 

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SIMBIN today announced the opening of a new studio in Gothenburg, Sweden.

Press release:

SimBin Takes a Giant Leap Towards the Future

Vara, October 6, 2005: Expansion seems to be the key word for SimBin right now. With the opening of a new top of the line studio in central Gothenburg, hosting some of Europe’s best game developers, and further expansion waiting down the road – SimBin seriously wants a piece of the next generation game console action.

SimBin Development Team has gone through an intense period of development, wrapping up phase one in an extensive expansion plan.

Initializing this development has been the foundation of a new state of the art studio in Gothenburg, the second largest city in . Located in the very heart of the city, only 300 metres from the central station, with an area of 235 square meters of bright and modern premises, the studio is now inhabited by SimBin’s masterminds of games development.

– We have collected some of Europe’s most talented game developers under one roof, mainly due to security reasons. This way we secure source code, content and productions within the company. From here, our new Head of Studio and COO, Tomas Karlsson, controls and leads the developers we have in Gothenburg, Vara and the distributed team all over the world, says CEO Henrik Roos.

The masterminds of the Gothenburg Studio are spearheaded by Technical Director Peter Björklund, Producer Mikael Emtinger, Lead Programmer Jens Agby, Lead Artist Henrik “Tudor” Andersson, and Lead Game Designer Anders Hejdenberg. The complete team consists of a further 20 world class developers – all of them well known names in the business, coming from front running companies like Digital Illusions and Unique Development Studios, and all of them with very successful game titles in their résumé. (see CV’s at http://www.simbin.se/article/index.php?articleid=17)

The Gothenburg and Vara studios work together with the talented developers from the original distributed team. SimBin is also expanding with additional, carefully selected, distributed developers. In the future, the development team will work even closer – accommodating the high demands of quality, security and on time deliveries of today’s gaming market.

SimBin is, after having released the highly successful and critically acclaimed racing games GTR and GT-Legends, still focusing on the motor sports genre, and is now preparing for phase two in this very exciting period of development and expansion: As a strategic move to prepare for the next-gen games, the Gothenburg studio will be expanded with an additional 235 square meters of studio area with the same high standards – and unmistakeable SimBin atmosphere. The new premise is estimated to be up and running, filled with newly hired games development veterans, by the beginning of next year.

And there is even more to come – keep an eye on our website!

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Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

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