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Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

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Another major update has released for TrackDayR that includes a superb first pass at damage effects and physics. You can damage chassis, fairings and even the engine if you don’t downshift properly under braking. A new track, Europa, was added, along with a Showroom and dynamic crashing camera.

NEW

Add: Europa Track

Add: showroom

dynamic crash camera

engine failure on wrong and aggressive downshifting (OVER REV LIMIT)

dynamic damage system for fairings, chassis and engine

collider generating system from bikes body

new “ROBO46 is a rude boy” AI reaction

Bugfix

Fix: possibility to start a session without choosing bike generating game block

fix: sound electrical starter

fix: activating/disactivating pit limiter on controller

fix: airbag inflatate

fix camera change when beating lap time on TimeAttackR mode

General bugfixing

General

new virtual rider algorithm

improved load transfer system

improved engine inertia

improved AI performance (much more faster)

[*] improved tyres behaviour

Graphics

ROBO46 skin

GRT skin

Removed bike rotation on menu

Physics

Code cleaning

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