Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Another major update has released for TrackDayR that includes a superb first pass at damage effects and physics. You can damage chassis, fairings and even the engine if you don’t downshift properly under braking. A new track, Europa, was added, along with a Showroom and dynamic crashing camera.
NEW
Add: Europa Track
Add: showroom
dynamic crash camera
engine failure on wrong and aggressive downshifting (OVER REV LIMIT)
dynamic damage system for fairings, chassis and engine
collider generating system from bikes body
new “ROBO46 is a rude boy” AI reaction
Bugfix
Fix: possibility to start a session without choosing bike generating game block
fix: sound electrical starter
fix: activating/disactivating pit limiter on controller
fix: airbag inflatate
fix camera change when beating lap time on TimeAttackR mode
General bugfixing
General
new virtual rider algorithm
improved load transfer system
improved engine inertia
improved AI performance (much more faster)
[*] improved tyres behaviour
Graphics
ROBO46 skin
GRT skin
Removed bike rotation on menu
Physics
Code cleaning
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