Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
A few days ago the Tony Stewart’s All-American Racing Twitter tweeted that The Dirt Track at Las Vegas Motor Speedway would be coming to Tony Stewart’s All-American Racing this coming Friday (11/6).
It will be added to all game modes, including career, with the twitter handle answering one user by saying:
If you’re not yet to where the event is in the schedule, it will be added to ongoing season. If you’re past that point, it will be added in the next new season.
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