Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Milestone released their first content DLC for Monster Energy Supercross 4 on Thursday, adding the following content for $9.99:
– Honda CR 250R
– Husqvarna TC 250
– KTM 250 SX
– Suzuki RM 250
– Yamaha YZ 250
– 2020 Indianapolis (Colts Stadium)
My understanding of engines is limited, but based on what I think I know (lol) 2-stroke engines will effectively have a narrower powerband that forces you to maintain engine revs to put the power down properly. Or something.
Official screenshots:
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