Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
YouTube user RED4424 has published a video showing what he labels to be the SRX physics and gameplay. It’s a good video with laps on the licensed tracks, showcasing nicely what it looks like to do a single car lap on them with no AI.
While I would expect a gameplay video to include some opponents, whether human or AI-driven, it’s still a decent video. The tracks look reasonably detailed. Though I am confused to hear that “if you’ve ever watched any of their live races, it feels about like it looks” considering SRX hasn’t raced yet – at all – that kind of comment just makes me wonder if the video creator worked without guidance on what to say.
I’ll let you make up your own mind on that one. And whether it matters.
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