Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
After previewing it a month ago, Monkey Face Software has today announced that their Setup Developer Tool 2021 is now available (releasing on Steam Jun 1, 2021).
I am happy to report that the latest Setup Developer Tool is now released* and ready for wide use.
Users of SDT2018 will immediately feel comfortable with the new app as it still does all that you are accustomed to. SDT2021 does have a new ‘minimalistic’ look that is easier to use as well. My favorite new feature is the starting setup, which takes the selected car, track, and new track variables into consideration and offers the user a reasonable starting point if they have no other. I have heard the feedback from SDT2018 users and greatly expanded the textual questions, help, and responses in SDT2021. So much so that the number of lines of text nearly doubled. It also offers a few stats for the user (just for the fun of it) and updates the Lap Logger with a new time format and graph.
* Steam release scheduled for June 1, 2021
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