If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Milestone have released a new patch for Ride 5 today that fixes multiple issues with Race Director Mode, allowing users to setup racing lobbies and more.
Changelog:
– fixed problem changing category to a DLC
– now changing position on the starting grid works correctly
– races positions are correctly shown after penalties
– fixed bug with maximum number of players reached before the lobby is full
– race director now can see the remaining time in qualifying session
– race director now can see the correct tire temperature of players
– disqualified riders now are not visible on track
– disqualified riders are removed from pre-race leaderboard
– race director HUD works correctly after pause
– fixed timer overlap after qualifying session
– minor fixes
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