Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
It’s been a looooong time coming, but it seems the new UI for rFactor 2 is almost here. This is an interesting one for me because obviously ISI announced they were going to make a newer tech UI for rF2 long before S397 took over, but ultimately decided not to. I think the amount of time it’s taken the highly-skilled and determined team at S397 to get this done, after ISI decided not to, says a lot about just how much of a task this was.
S397 did a special livestream to show off the UI at SimExpo, you can watch it below or look at my screengrabs to see the main screens. It’s also very possible that the video will disappear from Twitch at some point.
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