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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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It’s been a looooong time coming, but it seems the new UI for rFactor 2 is almost here. This is an interesting one for me because obviously ISI announced they were going to make a newer tech UI for rF2 long before S397 took over, but ultimately decided not to. I think the amount of time it’s taken the highly-skilled and determined team at S397 to get this done, after ISI decided not to, says a lot about just how much of a task this was.

S397 did a special livestream to show off the UI at SimExpo, you can watch it below or look at my screengrabs to see the main screens. It’s also very possible that the video will disappear from Twitch at some point.

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About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

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