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Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.

This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

 

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I was one of the lucky few to get an RTX 3080 upon release and one thing I wanted to do to test and display performance was a huge grid of AI in rFactor 2 at a high quality track like Sebring or Nürburgring Nordschleife. But I couldn’t, because the AI couldn’t drive… Studio 397 today released a substantial update for their rFactor 2 title that fixed the AI issues many were facing with recent car GTE/GT3 releases, greatly improved the visuals of the Nordschleife release, and a number of other improvements.

Screenshots below.

Nürburgring:

Comprehensive & Extensive PBR Update to the entire Circuit
New Textures for Roads & Terrain
New Features on Roads such as dust and improved real road dynamics
Reworked outer terrain materials
Reviewed trees and treeline objects, materials and placement
All new crowds
Reviewed night-lighting
Further optimisation pass
Added “Grand Prix No Chicane” Layout
Added Support for up to 90 vehicles on Nords layouts using GP pits.
Added New Support Vehicles
Various General Fixes
Extended white line on layouts using the GP pit exit so cars can merge safely further down
Moved tire barriers in that slightly blocked pit entry transition on 24H layout

Cars:

Aston Martin Vantage GT3 2019 v1.77
AI: More forward downforce

Audi R8LMS GT3 2019 v1.51
AI: Added slightly more grip

Bentley Continental GT3 2020 v1.11
Adjustments to aerodynamics to reduce excessive front lift.
Fine tuned to ride height sensitivity.
Fixed cams
Updated brake disc materials
Adjusted cokcpit AO
Fixed shadow in showroom
AI: Added grip, especially front end

Callaway Corvette GT3 2017 v2.91
Fixed wet tires starting temp
Adjusted collision mesh
Adjusted lower LODs (removed endurance light covers)

Ferrari 488 GT3 2020 v1.29
Fixed onboard cam clipping the curbs
Adjusted bonnet cam
Fixed clipping TV cams
Adjusted rev lights on the rev limiter

Ferrari 488 GTE 2020 v1.83
Fixed onboard cam clipping the curbs
Adjusted bonnet cam
Fixed clipping TV cams
Adjusted rev lights on the rev limiter
AI: Slightly improved pace

McLaren 650S GT3 2017 v2.77
AI: Reduced understeer

Mercedes AMG GT3 2017 v2.87
AI: Reduced spinning in certain situations
AI: Reduced understeer
Adjusted collsion mesh

Porsche 911 GT3 R v1.69
Added speedo to dash

Radical RXC GT3 2017 v2.77
AI: Slightly slowed down

Software:

Steam Build ID Client 5694072

Dedi 5694077

Fixed some cars showing all white in the showroom
Fixed cars showing in the list that shouldn’t be there at server join
Fixed chrome material not working in the showroom
Fixed an issue that could cause a client to load an old version of a track when joining at server join

NEW UI Only

Steam Build ID Client 5694164

Added real descriptions for cars and tracks in the content selection list













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