If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.
Re-released as CART Racing.
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Studio 397 yesterday released updates for Daytona, Lime Rock, Monza, Sebring and Silverstone. Though the next scheduled major update is due in May, these updates should be useful and update or fix a number of things you can see in the patch notes below.
Daytona V1.15 Update Notes:
Improved Oval AI pit entry, prevent from brushing wall at T2 & T4, fixed occasional braking over Start Finish line and reduced chance of passing on yellow line during turns.
Improved RC AI at T1 and Bus stop.
Fixed Floating Marshal Inside RC T1.
Fixed some minor verge issues.
Fixed some issues with safety vehicles.
Optimized track side RVs with reduced poly count.
Optimization of RaceSurfaces for possible performance gains.
Removed Full Course Yellow settings from GDB files.
Lime Rock V3.05 Update Notes:
Improved AI behaviour on all layouts, including pit entry behaviour.
Added Anti Cut Curbs at first chicane.
Fixed distance marker texture brightness.
Fixed minor verge issue near paddock exit.
Fixed Flag being rendered without poles.
Minor foliage & terrain material tweaks.
Minor adjustment to sky lighting.
Packed RRSHD & CBASH for improved loading times.
Monza V1.33 Update Notes:
Improved AI Behaviour on all layouts.
Slight refinements to Foliage materials.
Updated Start Finish Tower Materials.
Packed RRSHD & CBASH for improved loading times.
Sebring V1.33 Update Notes:
Fixed pit entry markers not visible on low settings.
Slightly less strict track cut settings.
Fixed an issue with ambient lighting resulting in over-exposed clouds.
Packed RRSHD and CBASH for faster track loading.
Silverstone V2.15 Update Notes:
Fixed Pit Out Lights on Old Pits layouts.
Fixed Historic Layout cameras, so they have cameras correct for the pit lane.
Adjusted Crowd billboarding settings.
Minor Terrain Material Adjustments.
Standardized Layout Names.
Fixed various minor collision inconsistencies between visual settings.
Packed RRSHD and CBASH for faster track loading.
rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.