Share This

Facebook Twitter Reddit

Search

Featured Article

Richard Yasi on Grand Prix Legends, Papyrus, and The Final Days of a Studio

If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.

Game DatabaseRSC contains a database of developers, software, cars, bikes, tracks and more...
IndyCar Racing II

ICR2 is a simulation of the 1995 IndyCar Series. It featured 15 tracks and a selection of chassis and engines.

Re-released as CART Racing.

RSC Podcast RSC Podcast Episode 7 – Management Simulations, F1 Managers, Always Used To Be Better?

Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.

Sim racing historic databaseRSC contains a database of news items. Our #OnThisDay page shows current day and current week of years past...
Sim racing video databaseRSC contains a database of videos back to the 1980s catalogued as intros, laps, trailers, unboxings and more...
More Playable

Featured Browser Playable

Play retro racing games in your browser and on mobileRSC contains a database of emulated software you can play in your browser...
Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership, Facebook subscription or by using any of the affiliate links below. Have any other ideas of how to support? E-mail us.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
FanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42
Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.
You can email Tim Wheatley directly at tim@racesimcentral.net or send a message on social media (response times on socials will vary).
Same Author

Tim Wheatley

Studio 397 yesterday released updates for Daytona, Lime Rock, Monza, Sebring and Silverstone. Though the next scheduled major update is due in May, these updates should be useful and update or fix a number of things you can see in the patch notes below.

Daytona V1.15 Update Notes:

Improved Oval AI pit entry, prevent from brushing wall at T2 & T4, fixed occasional braking over Start Finish line and reduced chance of passing on yellow line during turns.
Improved RC AI at T1 and Bus stop.
Fixed Floating Marshal Inside RC T1.
Fixed some minor verge issues.
Fixed some issues with safety vehicles.
Optimized track side RVs with reduced poly count.
Optimization of RaceSurfaces for possible performance gains.
Removed Full Course Yellow settings from GDB files.

Lime Rock V3.05 Update Notes:

Improved AI behaviour on all layouts, including pit entry behaviour.
Added Anti Cut Curbs at first chicane.
Fixed distance marker texture brightness.
Fixed minor verge issue near paddock exit.
Fixed Flag being rendered without poles.
Minor foliage & terrain material tweaks.
Minor adjustment to sky lighting.
Packed RRSHD & CBASH for improved loading times.

Monza V1.33 Update Notes:

Improved AI Behaviour on all layouts.
Slight refinements to Foliage materials.
Updated Start Finish Tower Materials.
Packed RRSHD & CBASH for improved loading times.

Sebring V1.33 Update Notes:

Fixed pit entry markers not visible on low settings.
Slightly less strict track cut settings.
Fixed an issue with ambient lighting resulting in over-exposed clouds.
Packed RRSHD and CBASH for faster track loading.

Silverstone V2.15 Update Notes:

Fixed Pit Out Lights on Old Pits layouts.
Fixed Historic Layout cameras, so they have cameras correct for the pit lane.
Adjusted Crowd billboarding settings.
Minor Terrain Material Adjustments.
Standardized Layout Names.
Fixed various minor collision inconsistencies between visual settings.
Packed RRSHD and CBASH for faster track loading.

Related Software

rFactor 2

rF2 is a simulation designed to simulate any type of multi-wheeled vehicle of any era, supports modding directly, and features an advanced physics, suspension, and tire model.

 
 
Cache | Cookie Policy | Race Sim Central © 1999 - 2025