Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Studio 397 yesterday released updates for Daytona, Lime Rock, Monza, Sebring and Silverstone. Though the next scheduled major update is due in May, these updates should be useful and update or fix a number of things you can see in the patch notes below.
Daytona V1.15 Update Notes:
Improved Oval AI pit entry, prevent from brushing wall at T2 & T4, fixed occasional braking over Start Finish line and reduced chance of passing on yellow line during turns.
Improved RC AI at T1 and Bus stop.
Fixed Floating Marshal Inside RC T1.
Fixed some minor verge issues.
Fixed some issues with safety vehicles.
Optimized track side RVs with reduced poly count.
Optimization of RaceSurfaces for possible performance gains.
Removed Full Course Yellow settings from GDB files.
Lime Rock V3.05 Update Notes:
Improved AI behaviour on all layouts, including pit entry behaviour.
Added Anti Cut Curbs at first chicane.
Fixed distance marker texture brightness.
Fixed minor verge issue near paddock exit.
Fixed Flag being rendered without poles.
Minor foliage & terrain material tweaks.
Minor adjustment to sky lighting.
Packed RRSHD & CBASH for improved loading times.
Monza V1.33 Update Notes:
Improved AI Behaviour on all layouts.
Slight refinements to Foliage materials.
Updated Start Finish Tower Materials.
Packed RRSHD & CBASH for improved loading times.
Sebring V1.33 Update Notes:
Fixed pit entry markers not visible on low settings.
Slightly less strict track cut settings.
Fixed an issue with ambient lighting resulting in over-exposed clouds.
Packed RRSHD and CBASH for faster track loading.
Silverstone V2.15 Update Notes:
Fixed Pit Out Lights on Old Pits layouts.
Fixed Historic Layout cameras, so they have cameras correct for the pit lane.
Adjusted Crowd billboarding settings.
Minor Terrain Material Adjustments.
Standardized Layout Names.
Fixed various minor collision inconsistencies between visual settings.
Packed RRSHD and CBASH for faster track loading.
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