Featured

Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.

Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?

 

Share This Page

Facebook Twitter Reddit

Tagged Software

Support RSC

Please support us by not blocking ads on our domain. We have disabled Google Ads to increase page speed and would appreciate your support instead via PayPal, Patreon, YouTube Membership or by using any of the affiliate links below. Have any other ideas of how to support? EMail.
MOZA RacingSim-LabFanatecTrakRacerAsetekInternet Privacy From NordVPNDreamhostCapital One Credit Card Application
HumbleFanaticalCDKeysAmazonAmazon UKiRacingGet your racing gloves, boots and more from Demon Tweeks.Enlist at Roberts Space Industries, developers of Star Citizen and Squadron 42

Reiza have released an opt-in beta build as a release candidate of Automobilista 2 for users who want to test the upcoming physics changes. See the betas tab in Steam properties then select the “ReleaseCandidate” branch.

Their text:

V1.4.8 includes extensive physics revisions to an initial batch of car classes, revisions which are expected to be completed for all cars in the game by the update that follows this one 4-5 weeks from now (v1.5.0).

IMPORTANT: all revised cars MUST have the setup reset – users can do so either by resetting each model individually from their setup menu, or for all cars by deleting your local Documents\Automobilista 2\savegame\123456789\automobilista 2\vehiclesetups folder (please note however this would also delete your existing setups from currently unrevised cars that don´t require the reset yet).

The AI dry performance is supposed to be well calibrated to the player performance for all classes already revised – if you still notice any discrepancies please report the car / track combo along with eventual specific details. Wet weather is still not fully calibrated, with some classes still needing further adjustments both to player tire as well as wet calibration – this we expect to cover in time for official release.

CLASSES WITH COMPLETE V1.5 PHYSICS REVISIONS:

– Formula Retro Gen1 (all models)
– Formula Retro Gen2 (all models)
– Formula Retro Gen3 (all models)
– Formula Classic Gen1 (all models)
– Formula Classic Gen2 (all models)
– Formula Classic Gen3 (all models)
– Formula Classic Gen4 (all models)
– Formula Inter
– Formula USA 2023
– Formula Ultimate Gen2
– Formula Junior
– P1 (all models)

CLASSES WITH PARTIAL WIP V1.5 PHYSICS REVISIONS (SHOULD BE IGNORED UNTIL COMPLETE):

– Formula USA Gen1 (all models)
– Formula USA Gen2 (all models)
– Formula USA Gen3 (all models)

CLASSES WITH PHYSICS UNCHANGED FROM V1.4.7.2:

– Everything else.

No replies yet

Loading new replies...

About RSC

Back from the ashes since July, 2019. First created in 2001 with the merger of Legends Central (founded 1999) and simracing.dk.

A site by a sort of sim racer, for sim racers, about racing sims. News and information on both modern and historic sim racing software titles.

All products and licenses property of their respective owners. Some links on this Web site pay RSC a commission or credit. Advertising does not equal endorsement.

Podcast

Podcast micJoin Jon Denton, Tim Wheatley and Simon Croft as they discuss sim racing and racing games past, present and future.