Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Despite the news coming out of Motorsport Games lately that they have lost licenses, closed studios and laid off staff, it appears Studio 397 has emerged largely unscathed and continues to work on Le Mans Ultimate. I don’t actually believe the delay from the 2023 Q4 initial release date to now February 20, 2024 has anything to do with Motorsport Games though, and instead believe it’s due to the car and track content the team still have to get built.
Their latest previews, showcasing the Oreca LMP2 again, this time in Inter Europol Competition colors:
Release date announcement trailer:
View this video on YouTube: https://youtu.be/s5wAEP8McpY and please consider subscribing to RSC’s main channel.
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