Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Black Delta announced on their Discord this morning an update with one of the biggest changes to the handling of the karts since the launch of KartKraft. Upon analysing tire loads when riding over kerbs they uncovered a bug in the method used to calculate the damping velocity. As a result, all tires/classes have had to be re-tuned with the result being an improved and much more natural driving feel that allows you to lean on the tires during cornering, trail brake and lap consistently with more detailed force feedback.
Note: Re-binding required for all controllers.
Improved implementation of Minimum Force for wheel force feedback
Improved FFB algorithm
Added basic support for Logitech Wheel LED lights
Reduced stopping force of gravel traps
Setup parameters now display the significant digit when set to values below 1. i.e 0.1 rather than .1
Fixed bug where controller would receive force feedback when wheel is being used and vice versa
Fixed tyre damping bug that caused incorrect loads when cornering
Improved tyre and handling model for KA100, X30 and KZ2 classes
Fixed issue where Steam would steal Direct Input wheel control away from the game. This change will require you to rebind your wheel
Added frame identifier to UDP telemetry. Telemetry clients can now validate telemetry frames using KartKraft.Frame.FrameBufferHasIdentifier(bytes)
Fix for wheel input being overridden by Steam when user has Steam Input enabled
HUD now shows vehicle class
Fixed leaderboard not updating after exit of time trial event
Easy/Medium AI retuned to make them easier
Fixed crash when adjusting KZ2 drivetrain sprocket teeth.
Fixed AI vehicles sometimes failing to load
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