Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Kunos teased a future content release of Imola on twitter yesterday by posting this screenshot:
While this certainly confirms Imola is coming for ACC it also works to suggest a European pack may be coming because Imola hosted GT World Challenge and GT4 Euro Series rounds this year. We will wait and see what future teases bring though as we’re still waiting on the British GT pack that was previously announced.
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