Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Shortly after release of GeneRally to the community, James Burgess interviewed both the developers for RSC.
JB: Firstly, can you both tell us a bit about yourselves and what you do.
HR: Hi, I’m Hannu.
JR: I’m a motor sport fanatic. At the moment I’m studying in university of Jyväskylä.
JB: For people who don’t know – what is GeneRally and where can we find it?
HR: GeneRally is a cute little racing “simulator”. GeneRally website is located at https://gene-rally.com/
JR: Go get it!! (Hannu told me to say that)
JB: How did you come about to start creating your own game?
HR: Out of boredom, just for fun, and to have a nice game to play every now and then.
JR: Once upon a time I couldn’t get a summer job so I decided to do something. I had done some 2D car ‘simulations’ before but they were so difficult to drive that nobody could play them with me. So this I wanted it to be easy but fun to drive. This project just kept going and it became GeneRally.
JB: Did you ever envisage that your game would become so popular?
HR: I thought GR was a good game, so I can’t say I’m too surprised. Still, it was really hard to imagine it getting this big.
JR: GeneRally is fun to play but I didn’t think it would be such a success.
JB: What do you think of the general quality of the mods and updates out there?
HR: Of course there is some good and some less good mods available. Then there’s the minority of exceptionally well-made stuff. I’m always happy to see a good new mod. Sometimes the talent and effort put into these creations just blows me away. It makes me wonder if there’s any limit to imagination of these people.
JR: There is lots of good stuff and lots of bad stuff. Because of the bad stuff it’s sometimes difficult to find that good stuff.
JB: Given the information we have about GR and the way it works – have we gone to the limits of editability or is there still more for us to find out?
HR: You may be slowly approaching the limit but I think there’s always some more to discover.
JR: Don’t know.
JB: Moving away from mods, can we expect anything new from GeneRally in the near future?
HR: Feature-wise I find the game quite satisfying. At the same time I have few ideas I would like to add to GeneRally some day. I would not describe that day as being a day in near future, though.
JR: I think GeneRally is now the final game. At the moment I’m very interested in doing a true 3D racing simulator. I don’t know if it ever will become a game.
JB: Exactly how much – if any – inspiration did you get from the “Slicks ‘n’ Slide” game?
HR: I used to play Slicks quite a lot back in the days. Therefore it’s only natural to get some inspiration from there.
JR: Very very very much. Well, Slicks ‘n’ Slide was a great game.
JB: What is your opinion on the current Competition/League situation in the GeneRally community?
HR: Hard to say. I’m not involved in that scene too much.
JR: It is great.
JB: Final question, on a non-GeneRally topic. What are your favourite games at the moment?
HR: Lately, I’ve had some fun with Worms. For some reason Grand Prix Legends is constantly at very high position in my rank.
JR: Of course GPL is always my favourite. At the moment the nostalgic Grand Prix 2 is in my mind.
JB: Thank you both for your time.
HR: You’re welcome. It was pure agony.
JR: Thank you.
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