If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Straight4 have posted a bunch more screenshots via their CEO, Ian Bell, and his Twitter account. I don’t believe any new cars are shown that previous posts didn’t show or hint at, but Lime Rock is getting shown off properly for the first time.
Lime Rock was also officially announced in the companies recent newsletter along with a terrific write-up on the track that is absolutely worth a read. And doesn’t that Lister Storm GT look spectacular?
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