Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Codemasters today released both a video and some screenshots of their upcoming F1 2020 title. Check them out below.
As noted in previous news posts, some teams have not yet released their CAD data to Codemasters yet. They are using a generic 2020-spec 3D shape for most of the teams. I *think* only Mercedes and Renault have given data at this point (Renault has been a different nose to the spec car in every image, and the Merc nose is different in *this set* of screenshots).
The video doesn’t give me any real indication of how the car feels to drive, and the ‘look to apex’ head movement looks a little weird… I really hope they haven’t screwed up because I felt genuine progress since F1 2016. At this point I’m just really surprised at how little we’ve seen or heard on the split screen racing and team management/creation features that are new with F1 2020…
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