As a direct ancestor of iRacing, the ‘Grand Prix Legends engine’ had multiple stock car racing false starts, before eventually releasing as NASCAR Racing 4. The original NASCAR 3, cancelled and replaced by one that used NASCAR 2’s engine, is barely remembered.
Burke Lakefront Airport in Cleveland, Ohio, United States has been used by IndyCar since July 4, 1982. A fully functioning airport the rest of the year and shut down for the event, the race was very popular amongst fans, as the long, wide, runways allowed for side-by-side racing, fast speeds, and superb passing zones around the entire track.
First seen in sim racing with IndyCar Racing (1993).
Join Jon Denton, Tim Wheatley, Simon Croft and guest(s) as they discuss sim racing and racing games past, present and future.
Codemasters today released both a video and some screenshots of their upcoming F1 2020 title. Check them out below.
As noted in previous news posts, some teams have not yet released their CAD data to Codemasters yet. They are using a generic 2020-spec 3D shape for most of the teams. I *think* only Mercedes and Renault have given data at this point (Renault has been a different nose to the spec car in every image, and the Merc nose is different in *this set* of screenshots).
The video doesn’t give me any real indication of how the car feels to drive, and the ‘look to apex’ head movement looks a little weird… I really hope they haven’t screwed up because I felt genuine progress since F1 2016. At this point I’m just really surprised at how little we’ve seen or heard on the split screen racing and team management/creation features that are new with F1 2020…
F1 2020 is based on the COVID-19 affected 2020 Formula One World Championship, and features all content from the F1 and F2 schedule that was originally planned as well as some historic content.