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EA have posted screenshots of each F1 team car in F1 23 showing off how each will look upon launch. They also noted in a post on their Web site that they are aware many of these designs are tweaked in the real-world and that they will “be releasing an update later this year to cover as many of these mid-season changes as possible.”

Additional points of note detailed in the text below include Formula 2, HUD updates, setup adjustment tweaks, crossplay support, various circuit updates (no mention of Spa being updated, even though it’s now so old it probably filed for it’s pension already) and various real-world drivers available in My Team (including Nigel Mansell, who at 69 has probably filed for his pension, too).

Post text:

Plenty More Coming to F1® 23
With F1® 23’s launch less than two weeks away, here are eight things you may have missed

As we gear up for the launch of F1® 23 on June 16, we’ve already revealed lots of information about the game so far. You may have seen our Deep Dive videos covering Braking Point, F1® World, Precision Drive, our updated handling model and more, but there’s plenty more coming to the game that we’re yet to touch on.

We’ve rounded up eight things coming at launch you may not be aware of.

Updated Car Models

When F1® 23 launches on June 16, you’ll be able to drive all of the official cars from the 2023 FIA Formula 1® World Championship.

Every year, we work with the 10 Formula 1® teams to replicate their highly detailed machines and liveries as accurately as possible, as well as the 20 drivers who make up this year’s grid.

In our earlier videos you may have seen our work-in-progress renditions of these cars, but we’re now happy to share how each of the cars will look at launch.

As F1® is an ever-evolving sport, with teams tweaking the design of their cars in the real-world ahead of almost every race, we’ll be releasing an update later this year to cover as many of these mid-season changes as possible.

Additionally, the 2023 Formula 2™ cars and drivers will be added in a post-launch update.

My Team & Career Improvements

We have made a number of changes under the hood to further improve your experience in the popular My Team, Career, and Two-Player Career modes, that give you the opportunity to create your own Formula 1® legacy as one of your favourite real-world teams or as the 11th pair on the grid.

To start, we have updated the ratings and acclaim of all drivers, better reflecting their real-world performances. This goes for those currently competing in Formula 1® and Formula 2™, as well as the racing greats known as the My Team Icons.

Speaking of Icons, 7 drivers will return from previous games, and we have added 8 new faces to the game too.

1992 World Champion Nigel Mansell, Japanese sensation Kamui Kobayashi and the ever-exciting Pastor Maldonado are ready to join your team on their journey to the top. Plus, 3-time W-Series champion Jamie Chadwick joins the roster. For those that pre-order, four drivers from Braking Point past and present: Devon Butler, Aiden Jackson, Casper Akkerman and Callie Maye will also be available. Each of these new Icons are exclusive to the Champions Edition of F1® 23.

Looking at your team and facilities, we’ve made a number of balance changes across the board to provide a more authentic Formula 1® experience. The starting facilities of the current teams have been updated to better reflect their real-world standings. Also, the costs of upgrading facilities in general have been refined, as have contract costs too. In addition, both primary and secondary sponsor payouts have been adjusted.

Along with these balance changes, thanks to feedback from the community, there have been multiple stability improvements made across each of these modes.

On top of all this, we have made several additions to the in-game presentation including cutscenes featuring Natalie Pinkham, a variety of voice lines from race engineer Marc Priestley, and race introductions from David Croft and Alex Jacques.

All of the changes that are reflected in other areas of the game, such as the option to choose 35% race distance, red flags, and the inclusion of Las Vegas and Qatar races are all included in My Team and Career.

My Team and Career modes continue to be an important part of the F1® game series and we can’t wait to hear about the stories you create along your journey in F1® 23.

Circuit Updates

When it comes to circuits in F1® 23, you’ve already seen our headline additions from Las Vegas and Qatar, but that’s not all that’s changing this year.

Going back to Career and My Team for a second, for your second season onwards, you’ll be able to add each of the three bonus tracks to your Career calendar: China’s Shanghai International Circuit, Circuit Paul Ricard in France, and the Autódromo Internacional do Algarve (Portimão) in Portugal.

At last weekend’s Spanish Grand Prix you may have noticed the drivers taking a different route through the final sectors of Circuit de Barcelona Catalunya, and we’re happy to confirm that this new layout will be available at launch in F1® 23.

We have also updated the run up to Turn 3 at the Red Bull Ring in Austria, with the off-track sections now featuring the chicane used in other racing series.

Additionally, we’ve made several minor improvements to various tracks across the game. These include Jeddah, Zandvoort, Baku, and Austria. The changes range from updating kerb profiles, adding more detail to off-track sections (the grandstands at Miami being a notable example), and more.

After F1® 23 is launched, we will be updating the Marina Bay Circuit following the changes anticipated for this year’s Singapore Grand Prix. Keep your eyes peeled to our social media pages for more updates on when to expect this change.

Podium Pass Changes

Podium Pass is back in F1® 23, rewarding you with various items as you play through the game.

With F1® World providing you with so many things to do this year, we’ve updated the Podium Pass to better reward you for your time spent across the various game modes.

This year, you’ll be making your way through 50 levels instead of the 30 seen in previous games, and you’ll also unlock various rewards and upgrades for your F1® World car throughout Podium Pass, including unique components that can give you the edge on and off-track.

For example, the Level 50 reward in Series 1 is a unique Team Principal you can apply to your F1® World Car: Franz Tost. Can he be the one that helps you make the difference in your next F1® World race?

Another change we have made to Podium Pass this year is to remove the ability to purchase Tier unlocks. As Podium Pass contains rewards to help you upgrade your F1® World car, we removed this shortcut in order to provide players with a more balanced experience.

Purchasable XP Boosts will help those who want to get through the Podium Pass quicker but the more time you spend playing F1® World in F1® 23, the more rewards you’ll unlock. To even the playing field further, when you join a Multiplayer race that relies on F1® World cars and Tech Level, you will be given an expected finishing position in relation to you and your competitor’s Tech Level. This means that you can continue to make progress towards your personal targets, even if those in the lobby have upgraded their cars more than you.

EA Racenet and Leagues

In F1® 22, we introduced EA Racenet technology to provide you with many useful tools to further improve your performance on-track.

This included accessing telemetry of your best laps and allowing you to compare them with any other driver on the Time Trial leaderboards. Wanted to see where the world’s best players brake, turn and accelerate through each corner? You can watch their laps alongside your own through our 3D visualiser, enabling you to find those extra tenths.

In F1® 23, EA Racenet maintains these features but the application has had a major overhaul. It now forms the backbone of our League Racing system, becoming an essential companion to those who want to take their game to the next level.

Built on the learnings from DiRT Rally 2.0’s highly successful Clubs feature, EA Racenet Leagues allows you to create, join, schedule, and manage custom multiplayer championships directly from the web app, before you head in-game for you to compete.

League Racing is an important and popular part of how our community plays F1 games, and this suite of tools will further improve your experience.

Check out EA Racenet for yourself right now by linking your EA account. Sign up before the release of F1® 23 so that you’re ready to go on launch day.

Crossplay Updates

In F1® 22 we introduced cross-platform Multiplayer, allowing players on all platforms to race against one another in various game modes.

This has been expanded for F1® 23, with crossplay now available across all modes where players compete against one another including the overhauled Ranked mode. Additionally, Time Trial leaderboards are now cross-platform, with separate platform leaderboards available on each track variation.

Whether you’re looking to set world records in Time Trial, climb the leaderboard in Ranked Multiplayer, or battle your friend in Racenet Leagues, crossplay ensures that you can race with anyone, anywhere.

HUD Updates

One change you’ll notice right away when you hit the track in F1® 23 is our updated on-screen display. The styling of these graphics has been updated to accurately match what you see when watching Formula 1® on TV – with your dashboard also going through some changes with a cleaner look.

Throttle and braking inputs are now more clearly visible, as are the ERS and DRS indicators. If you’re driving in cockpit view, we’ve also refined the appearance of your steering wheel display, bringing it more in-line with how teams show data in the real-world.

You may also notice new driver grid rundown visuals at the start of each race, which are also more in-line with the real-world broadcasts.

Tuning Setup Changes

To complement the improvements to F1® 23’s handling model, we have refined and expanded the range of settings you can make on your car when applying a tuning setup.

– Front/Rear Suspension can now be set between 1 and 41
– Front/Rear Anti-Roll Bars can now be set between 1 and 21
– Front/Rear Ride Height can now be set between 30 and 50
– Front Camber can now be set between 2.50 and 3.50
– Rear Camber can now be set between 1.00 and 2.00
– Front Toe can now be set between 0.00 and 0.10
– Rear Toe can now be set between 0.10 and 0.40
– Brake Pressure can now be set between 80% and 100%
– Front Tyre Pressures can now be set between 22.0 and 25.0 psi
– Rear Tyre Pressures can now be set between 20.0 and 23.0 psi

These changes allow you to further refine your car setups with greater detail and flexibility, so you can achieve the best performance out on-track.

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