Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
The Classic Car Trust (TCCT) recently announced their stunning eClassic simulator cockpits. Based on the Racing Unleashed technology and pairing with both Pininfarina and Zagato for the shell, it is without doubt the most beautiful example of simulation cockpits I can imagine.
You can read more about this cockpit at tcct.com. I’m not sure what either the price is of the cockpit, or membership of the TCCT, but if any of you have a ton of money sitting around I’m sure it won’t be a problem…
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