Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Reiza yesterday deployed a hotfix for their recently released 1.0.5.0 update. Most notably it fixes the bouncy Porsche (which anyone who drove it will have felt) and some AI issues.
Small improvements to the logic of AI to avoid invading of human line on straights when far from curves
Fixed non-linear bumpstop code
Revised suspension for Porsches
Revised Mclaren 720S GT3 aero, brakes & drivetrain
Revised Mclaren 570S aero & brakes
Revised GT3 / Prototype tire tread for slightly more longitudinal slip
Corrected Mclaren 720S stats & onboard cameras
Updated volumes of all Porsche GT3 / Cup cars and minor improvements to GT3-R sound set
Nurburgring: Smoothed harsh road bumps along the pit lane entrance;conform some overlay mainly in pit lane region (road line, kerb verge, grass verge, road seam) fixed some tyrewall Z fighting & some object LOD popping; reorganized bollard/cone for Veedol chicane layout; Minor Art pass
Goania: Minor art pass
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