Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Reiza Studios have pushed out another update/hotfix before their 1.0 release. This update tweaks a number of areas in preparation for that big day.
V0.9.6.1 CHANGELOG
UI & HUD
Added “Speed Sensitivity” and “Minimum Shift Time” configurations to Controller options
Minor UI label fixesPHYSICS
Revised yaw sensitivity for aero elements in all high downforce cars
Adjusted steel brake heating build-up
Revised slick & road tyres tread performances on wet track
Minor tyre tread adjustments for Super V8, F-V12 & F-Classic Gen3
Revised rear wing efficiency for F-Classics, F-V12, F-Reiza, F-Ultimate, F301 & F309
Various minor default setup adjustments
Slightly increased FFB tyre scrub effect for all cars (through FX slider)
Slightly Increased bump noise from curbs
Minor fine-tuning of car-specific FFB values
Fixed excessive front brake cooling in Caterhams
Revised engine output for F-Vintages (V8 & V12)TRACKS
Minor revisions to various climate lighting & fog values valuesAI
Increased the range of AI performance at both ends of the scale (slower @ 70%, faster @ 120% relative to v0.9.6.0)
Further revised AI throttle application gaps for GTs & formula cars
Increased AI side buffer distance (helps preventing AI cars merging back to the racing line too soon)
Increased Field speed perception, reduced length ahead factored (slightly less slowdowns in packs)
Reduced minimal lateral distance for defensive moves
Increased AI lateral rate of movement when calm
Further reduced AI brake power in GT / prototypes
Further increased AI care with human players
AUDIO
Fixing Super V8 AI Interior Engine sound positionVEHICLES
Fixed missing F-Reiza rain lights
Further adjusted brake glow ranges
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