If you ever played Papyrus’ seminal Grand Prix Legends then you’ve read his name. Rich began working as a tester on NASCAR Racing (1994) and was with Papyrus at the end. In this interview, published in 2022, we discuss his time at the legendary studio and the design of Grand Prix Legends, including initial feelings of hurt at not being asked to join iRacing.
Video game development is rarely about one man, but if it was, then Terence Groening should certainly get a mention for his contributions to the genre as the man responsible for the physics of Sportscar GT, EA’s PC F1 and NASCAR games of the early 2000’s, rFactor, rFactor 2 and every title and rFpro simulator that spawned from ISI’s engine.
This interview with RSC details his early life and career, through to him joining iRacing in 2021.
Reiza published their September, 2021 developer update on Friday, detailing the information below:
– BMW 2002 Turbo coming late September to the Vintage Touring Car class
– AI personalities getting more work for September update
– UI updates, including a revamped leaderboard screen in-session are coming (image below) including tire selection
– Monza DLC coming with a historic version including the banking along with 1971, 1991, 1994 and modern versions (screens below)
– 70s historical variants of Spa and Nürburgring also still coming in 2022
– Turbo historic cars coming (renders below)
– Racin´ USA Part 2 DLC coming November
– Multiplayer Rating System coming November
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