Video game development is full of names that have made groundbreaking steps you’ve never even heard about. Shawn Nash is a behind-the-scenes pioneer responsible for SODA Off Road Racing’s incredible physics, Papyrus’ graphical advancements and iRacing’s use of laser scan data for the physical track surfaces.
This interview with RSC, published in 2021, details his early life and career, through both his own company, Papyrus, Electronic Arts, to his time at iRacing.
Better known today as the developer of Skyrim and Fallout, Bethesda once had a well-respected racing game franchise and were deep into development of a licensed Skip Barber Racing title that never released.
Kunos have released another update for 1.3 that fixes a number of minor issues:
Changelog v1.3.11
Fixed a potential crash when using trackIR with helmet camera.
Added ignition/engine running indicator to speedo/rpm widget.
MFD will now only store its state when HUD is removed from screen (potential fix for stutter when cycling MFD pages after HDD power down)
Fixed currently viewed car label indicating wrong car brand in replay under specific conditions.
Fixed nationality information not transferring correctly for MP opponents in the broadcast HUD.
Broadcast HUD TAB leaderboard now scrolls on mouse input.
Fixed MP car showroom not displaying cars when official filter was selected under specific conditions.
Tyre tearing model fine tuning.
Audi R8 EVO preset setups strategies fixes.
Huracan EVO fine tuning.
Huracan ST Paul Ricard aggressive setup.
Huracan ST preheated tyres fix.
Wet tyres rear radius correction.
Minor rearrangement of the lights and ignition indicators.
Fixed the flash light HUD indicator getting stuck in the Mercedes.
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