Asobo, known today as the Microsoft Flight Simulator developer, created groundbreaking technology for large scale maps that was intended to be used in a high quality rally raid title. It was never released and ended up as FUEL, a post-apocalyptic open-world racing game. What happened?
Shortly after the release of Grand Prix Legends the sim racing community looked forward to another title that promised to offer a similar insight into historic racing. Trans-Am Racing ’68-’72 ultimately never released, a victim of a publishers shady dealings, but as a part of my research I uncovered a VHS of a never-released trailer for the game. Watch the trailer and read about what sim racing missed out on.
Kunos have released another update for 1.3 that fixes a number of minor issues:
Changelog v1.3.11
Fixed a potential crash when using trackIR with helmet camera.
Added ignition/engine running indicator to speedo/rpm widget.
MFD will now only store its state when HUD is removed from screen (potential fix for stutter when cycling MFD pages after HDD power down)
Fixed currently viewed car label indicating wrong car brand in replay under specific conditions.
Fixed nationality information not transferring correctly for MP opponents in the broadcast HUD.
Broadcast HUD TAB leaderboard now scrolls on mouse input.
Fixed MP car showroom not displaying cars when official filter was selected under specific conditions.
Tyre tearing model fine tuning.
Audi R8 EVO preset setups strategies fixes.
Huracan EVO fine tuning.
Huracan ST Paul Ricard aggressive setup.
Huracan ST preheated tyres fix.
Wet tyres rear radius correction.
Minor rearrangement of the lights and ignition indicators.
Fixed the flash light HUD indicator getting stuck in the Mercedes.
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